Research
Undergraduate Research Projects
SURE 2023 · MAY – JUL 2023
Translating Computer Game Mechanics to Mixed Reality Games
Ged Fuller
Tools: Unity, Microsoft HoloLens 2, Mixed Reality Toolkit (MRTK).
- Co-authored a Springer book chapter on prototyping interaction modalities in MR games.
- Completed an 8-week Summer Undergraduate Research Experience at Elon and presented a poster of findings.
SURE 2023 · MAY – JUL 2023
Analysis of User Experience in Augmented and Mixed Reality Technologies
Henry Agyemang · with the Greensboro Science Center
Tools: Unity, Wikitude, Vuforia.
- Built the first prototype of SolAR, an AR app demoed to the Greensboro Science Center and integrated into their app in fall 2023.
- Completed an 8-week Summer Undergraduate Research Experience and presented a poster of findings.
ICICT 2023 · FEBRUARY 2023
Towards Prototyping Single-modal and Multimodal Interactions in Mixed Reality Games
Logan LaMont
Tools: Unity, Microsoft HoloLens 2, MRTK.
- Presented at ICICT 2023, London, U.K. (virtual format).
- Co-authored a Springer book chapter on prototyping interaction modalities in MR games.
PROVOST SCHOLARS · JANUARY 2023
Recognition for Outstanding Undergraduate Research
Logan LaMont
Selected as one of the 12 best undergraduate research students university-wide for work on single- and multimodal MR game interactions.
SURE 2022 · MAY – JUL 2022
Prototyping Single-modal and Multimodal Interactions in Mixed Reality Games
Logan LaMont
Tools: Unity, Microsoft HoloLens 2, MRTK.
- Developed 5 MR games each exploring a different interaction modality — speech, gaze, gesture, and physical movement — deployed on HoloLens 2.
ELON COLLEGE FELLOWS · MAY 2023
Investigation of Interview Training Applications in VR and Non-VR Environments
David Jennings
Tools: Unity, Oculus Integration Package, Oculus Quest 1 & 2.
- Completed the 2-year Elon College Fellows program researching VR interview-training applications.
SURF 2023 · APRIL 2023
A Comparative Analysis of Interview Training Applications in VR and Non-VR Environments
David Jennings
Presented a poster at the Spring Undergraduate Research Forum on findings from VR vs. non-VR interview training research.
Shipped
Capstone Games Published on Steam
GAME DESIGN MINOR CAPSTONE · MAY 2023
Henry Agyemang, Ged Fuller, Morgan Chisholm, Marcus Rich, Mason Brown, John Spitznagel
Tools: Unity, Character Creator, Substance Painter, Rokoko Motion Capture.
Developed as a student-run studio using scrum practices across 7 sprints (~3 months), with roles spanning design, programming, level design, environment art, sound, and PR. Published on Steam in the "Free to Play" category.
MAY 2022
Dylan Pfeifer, Zeta Lenart-Boyd, William Thomas, Leland Burrows
Tools: Unity, Character Creator, Rokoko Motion Capture.
Agile development over 7 sprints across 4 months, including motion-captured animation for the game's boss character. Published on Steam, May 2022.
MAY 2022
Nicholas Solovey, Mohammed Al Fadaam, Cameron Rosebud, Raf Pico
Tools: Unity.
A cross-disciplinary team (Computer Science, Cinema & Television Arts, Communication Design) built a pixel-art roguelike, with hand-crafted pixel character animation. Published on Steam, May 2022.
MAY 2022
Logan LaMont, David Jennings, Markus Narten, Martin Beckelhymer
Tools: Unity, Rokoko Motion Capture, Substance Painter.
A Computer Science × English collaboration on a post-apocalyptic narrative game, refined over 4 months of agile development. Published on Steam, May 2022.