Understanding player experience, workload, and affective response through playtesting and physiological data — centered on ARAPID, a system built to collapse the game-testing iteration loop from weeks down to minutes.
ARAPID tightly couples the testing and development phases of the game development process. Traditional user testing takes several weeks per iteration loop — recruiting users, organizing playtesting, inferring results, updating the design — inducing needless latency in the pipeline. ARAPID builds player recruitment and a game analytics visualizer directly into the development environment, letting a developer recruit players, organize tests, visualize results, and revise the design all in one place — completing a full iteration loop in a matter of minutes. Developed as part of my postdoctoral research at Northeastern University, Boston, MA.
Used the ARAPID system to playtest and iterate on a human-computation game system, incorporating new visualizations to handle game analytics across three levels.