Applied AR experiences exploring voice control, markerless tracking, and marker-based object recognition — much of it built directly into my game programming coursework.
A prototype incorporating a voice-controlled system with an augmented reality application — using voice commands, the player can control the avatar within the AR experience.
A markerless AR game built as part of my CSC 435 Game Programming course at Elon University. Once the game starts, the player sees a spaceship's cockpit in AR and can aim and shoot incoming spaceships and missiles.
Similar to the markerless space shooter, but this prototype depends entirely on a physical marker — a book — placed in the world. Once the AR camera detects the book, the game loads and a devil spawns and wanders; the player uses a reticle to shoot it.