Dr. Pratheep Paranthaman

Efficiency Comparison of Pathfinding Algorithms in Game AI

Compared the efficiency of four pathfinding algorithms in Unity, incorporating a visualization module to view the graph search process of each. Algorithms coded: Breadth-First Search, Dijkstra's, Greedy Best-First Search, and A*.

No publications — course project.

Crowd Simulation in Games

Crowd simulation is one of the interesting topics in the field of game AI. Currently used in the basic form within my game development courses — the entire simulation runs through Unity's NavMesh component — with ongoing exploration of an ad-hoc algorithm for generating crowd characters within Unity.

No publications — active work.